The middle of the table
Move log
What this is
Faïence is a free, open-source implementation of the rules of Azul, the tile-laying game by Michael Kiesling. It is a fan project for research, with its own code and artwork, not affiliated with or endorsed by the game's publishers.
All of it is open source (MIT): code and training logs on GitHub. If you like this work, a star on the repo (or a hello in the issues) is always appreciated.
Faïence began as a machine-learning experiment: Ludometer, a research framework that measures how good a board game is from the shape of an AI's learning curve. Somewhere along the way the experiment turned into a pleasant opponent, so we are sharing it, playable and free. Nobody earns a cent from this page: no ads, no account, nothing to buy.
The opponent is a neural network that learned the game from scratch by playing against itself. Your browser downloads it once and runs it locally.
Beyond that, the only thing that leaves your browser is an anonymous, cookie-free tally of visits, games dealt, and how finished games went. It is public too.